Systems interface
One connected core loop
Stop stitching combat together.
CF-01 connects attacks, defense, posture, movement, and feedback through one configuration surface.
Spend your time designing weapons and encounters—not reconciling five unrelated controllers.
Inside CF-01
Every layer of the fight.
Five connected disciplines, one production foundation.
Build the weapon language.
Use one consistent combat runtime for deliberate attacks and weapon configuration.
- Melee attacks and heavy attacks
- Configurable weapon behavior
- Representative sample weapons
Make defense an active choice.
Give timing and pressure a place in every exchange.
- Blocking and parrying
- Posture pressure and break states
- Stagger and recovery hooks
Keep traversal in the same language.
Combat movement shares the framework state instead of running beside it.
- Dash and sprint behavior
- Impulse-driven movement
- Configurable movement hooks
Validate the outcome.
The included CF-03 runtime supplies the technical hitbox and projectile core used by CF-01.
- Server validation pathways
- Hitbox and projectile runtime
- Target filtering and examples
Connect the finished feedback.
Keep presentation responsive while authority stays protected.
- Cooldown presentation
- Input abstraction
- Animation, VFX, audio, and camera hooks

Authority model
Fast to play. Harder to exploit.
The presentation can respond immediately while accepted combat outcomes remain server-owned.
CF-01 includes CF-03's runtime internally. Buying CF-01 does not grant a second standalone CF-03 entitlement.
The complete package
Everything required for the foundation.
Focused sample content teaches the workflow. Your commercial content remains separate and valuable.
Combat runtime
- Melee attacks
- Heavy attacks
- Blocking
- Parrying
Pressure & state
- Posture
- Stagger
- Cooldown state
- Server validation
Movement
- Dash
- Sprint
- Impulses
- Input abstraction
Technical core
- CF-03 hitbox runtime
- Projectile simulation core
- Target filtering
- Debug examples
Integration
- Configuration API
- Sample weapons
- Demo place
- Documentation
Choose with confidence
Know if CF-01 fits.
Choose CF-01 if you…
- Are building an RPG, dungeon, battleground, anime, or roguelite game.
- Need combat and movement to share one coherent state model.
- Want server authority without sacrificing finished client feedback.
- Prefer configurable systems over isolated scripts.
Choose another product if you…
- Only need weapon models—start with Cinderlore Arsenal.
- Only need animation sets—start with Cinderlore Motion.
- Primarily need abilities and status effects—choose CF-02.
- Need boss authoring first—choose CF-06.
Complementary products
Add only the next layer you need.
CF-01 stands alone. These focused products expand abilities, weapons, or motion without forcing a bundle.
The parallel hitbox and projectile runtime is part of this purchase.No duplicate purchase needed
FrameworksCF-02 · Separate productAbility & Status Effect Framework
Add mana, abilities, cooldowns, buffs, debuffs, healing, and secure effect replication.
ArsenalCA-01 · Separate productVanguard Blades
Give the framework a focused collection of one-handed swords and progression-ready weapons.
MotionCN-02 · Separate productBlade & Dual-Wield Combat
Add sword, dagger, katana, paired-weapon, combo, and stance animation sets.
Each recommendation is independently priced and licensed.
Questions before purchase
Clear boundaries. No surprises.
CF-01 is the core system—not a disguised content bundle.

Cinderlore Studios
Focused Roblox production systems, content libraries, and implementation-ready creative tools from the team behind RobloxAnimations.com.
Fantasy Combat & Movement Framework
CF-01 · Personal license · $49.99