◇ Roblox production systems◇ Focused independent products◇ Clear dependency boundaries◇ Release-specific compatibility
Character moving through a coastal fantasy town

One connected core loop

Stop stitching combat together.

CF-01 connects attacks, defense, posture, movement, and feedback through one configuration surface.

Spend your time designing weapons and encounters—not reconciling five unrelated controllers.
Responsive by designCombat and traversal share state instead of fighting it.
Authority where it mattersThe server owns accepted outcomes.
Presentation hooksConnect animation, VFX, sound, and camera response.
Content remains yoursConfigure the framework around your game.
Explore the systems

Inside CF-01

Every layer of the fight.

Five connected disciplines, one production foundation.

Build the weapon language.

Use one consistent combat runtime for deliberate attacks and weapon configuration.

  • Melee attacks and heavy attacks
  • Configurable weapon behavior
  • Representative sample weapons
Fantasy statistics interface from the framework presentation
Connected presentationConfiguration → player feedback

Authority model

Fast to play. Harder to exploit.

The presentation can respond immediately while accepted combat outcomes remain server-owned.

CF-01 includes CF-03's runtime internally. Buying CF-01 does not grant a second standalone CF-03 entitlement.

Client intentInput & presentationAttack requests, animation timing, feedback, and cooldown display.
Server authorityValidation & stateAccepted hits, damage, posture, stagger, cooldowns, and target rules.
CF-03 hitbox & projectile runtime
ConfigurationWeapon definitionsShape behavior without scattering values across the game.
Replicated resultShared combat stateConsistent outcomes for the attacker, target, and spectators.

The complete package

Everything required for the foundation.

Focused sample content teaches the workflow. Your commercial content remains separate and valuable.

Combat runtime

  • Melee attacks
  • Heavy attacks
  • Blocking
  • Parrying

Pressure & state

  • Posture
  • Stagger
  • Cooldown state
  • Server validation

Movement

  • Dash
  • Sprint
  • Impulses
  • Input abstraction

Technical core

  • CF-03 hitbox runtime
  • Projectile simulation core
  • Target filtering
  • Debug examples

Integration

  • Configuration API
  • Sample weapons
  • Demo place
  • Documentation

Choose with confidence

Know if CF-01 fits.

Choose CF-01 if you…

  • Are building an RPG, dungeon, battleground, anime, or roguelite game.
  • Need combat and movement to share one coherent state model.
  • Want server authority without sacrificing finished client feedback.
  • Prefer configurable systems over isolated scripts.

Choose another product if you…

  • Only need weapon models—start with Cinderlore Arsenal.
  • Only need animation sets—start with Cinderlore Motion.
  • Primarily need abilities and status effects—choose CF-02.
  • Need boss authoring first—choose CF-06.

Questions before purchase

Clear boundaries. No surprises.

CF-01 is the core system—not a disguised content bundle.

Yes. CF-01 includes the CF-03 hitbox and projectile runtime used by the combat framework. CF-03 remains a separate standalone product for studios that only need that technical layer.
PUBLISHER

Cinderlore Studios

Focused Roblox production systems, content libraries, and implementation-ready creative tools from the team behind RobloxAnimations.com.

Fantasy Combat & Movement Framework

CF-01 · Personal license · $49.99

CF-01$49.99